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A recent Warzone update has reworked some of the most popular perks. The infamous Ghost perk has finally been nerfed, and now bush camping is no longer viable. Here’s exactly what happened to all the perks.
We were beginning to wonder whether we would need to wait until Modern Warfare 2 and Warzone 2 for them to seriously rebalance the perk meta. It’s been almost two years since the infamous Overkill first / Ghost second method became so predominant. What choice did passive players have when Heartbeat Sensors and UAVs were so readily accessible? But no more. Campers are being asked to come out with their hands up. Ghost has finally been nerfed, and it feels like a new dawn on the island of Caldera. You can find the exact details about what changed with each of the reworked perks beneath.
The Reworked Warzone Perks
Ghost – Nerfed
Changes:
- The “Ghost” stealth effect will now only apply if the Player is moving. (Players can observe this via the arrow representing their Operator in the minimap fading when “Ghost” is active.)
Comment from devs:
“In a pre-Caldera world, Ghost has always been very beneficial. However, in Caldera it is obvious that it has become even stronger with the ability to seek visual cover in foliage across the map. With this change, we aim to balance the Perk around being mobile or being stationary, to provide more counter play opportunities around the Ghost perk. We are thoroughly looking at the stealth and detection meta with the intent to create more value in the options available to acquire and combat it.”
Scavenger – Buffed
Changes:
- The pouch will now have a cyan outline for those with Scavenger equipped.
- Increased dissipation time from 20 seconds to 60 seconds.
- The pouch now gives +1 Armor Plate on top of previous items.
Comment from devs:
“Scavenger was originally built for a multiplayer encounter where your eliminations are typically easy to reach and foot traffic aligns with elimination zones. In a Battle Royale setting, Players have a lot more space to cover and a lot more time passes in between encounters. With this change, we aim to assist in identifying where your spoils of war are located, while also providing more time to acquire them. The update to the items may seem small, but a more aggressive Player may see better results in staying stocked up on gear.”
Restock – Buffed For Most Equipment / Nerfed For Stims
Changes:
- Recharge time reduced from 50 seconds to 25 seconds.
- Stim is now on a 60-second timer to reduce spam and gas abuse.
Comment from devs:
Restock saw an increase in time with the original launch of Battle Royale. As Warzone has evolved, it has become noticeable that its strength has diminished. We want there to be stronger choices in the Red category of Perks that heavily impact the playstyle around the respective Perk, and there is an opportunity with this revamp to create room for experimenting with various equipment that doesn’t get as much love.
E.O.D. – Nerfed
Changes:
- E.O.D. will reduce damage or cap the damage, whichever is higher.
- Raised cap on explosive damage from 80 to 200.
- Raise damage reduction from 35% to 45%.
Comments from devs:
With the adjustment to lethals dealing more damage in Season 1, we wanted to align E.O.D. with those changes so there is a viable counter in the Perk meta.
Quick Fix – Buffed
Changes:
- Inserting an Armor Plate will now begin regenerating health.
Comments from devs:
Quick Fix was already a decent meta contender but similar to the other perks it was primarily built for Multiplayer. This change makes its effect more potent in a Battle Royale setting and we hope will lead to some really fascinating plays.
That was our complete rundown of the current perk changes. It looks like you should expect generally more aggressive games moving forward. May we recommend for the new Armaguerra 43 for the push?
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